# hair, mouth, chin, nose, eyes, cheek, ear, neck spriteTypes = { ### TURKISH #### spriteType = { name = "GFX_turkish_clothes_behind" texturefile = "gfx\\characters\\muslim_male\\muslim_male_clothes_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_turkish_headgear_behind" texturefile = "gfx\\characters\\muslim_male\\muslim_male_headgear_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_turkish_hair_behind" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_behind_1.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_hair_behind_midage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_behind_2.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_hair_behind_oldage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_behind_3.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_beard_behind" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_behind_1.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_beard_behind_midage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_behind_2.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_beard_behind_oldage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_behind_3.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_base" texturefile = "gfx\\characters\\cuman_male\\cuman_male_base_1.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_base_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_base_2.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_base_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_base_3.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_neck" texturefile = "gfx\\characters\\cuman_male\\cuman_male_neck_1.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_neck_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_neck_2.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_neck_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_neck_3.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_cheeks" texturefile = "gfx\\characters\\cuman_male\\cuman_male_cheeks_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_cheeks_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_cheeks_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_cheeks_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_cheeks_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_chin" texturefile = "gfx\\characters\\cuman_male\\cuman_male_chins_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_chin_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_chins_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_chin_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_chins_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_mouth" texturefile = "gfx\\characters\\cuman_male\\cuman_male_mouths_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_mouth_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_mouths_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_mouth_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_mouths_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_nose" texturefile = "gfx\\characters\\cuman_male\\cuman_male_noses_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_nose_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_noses_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_nose_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_noses_3.dds" noOfFrames = 13 norefcount = yes } # spriteType = { # name = "GFX_turkish_head" # texturefile = "gfx\\characters\\cuman_male\\cuman_head_1.dds" # noOfFrames = 3 # norefcount = yes # } spriteType = { name = "GFX_turkish_eyes" texturefile = "gfx\\characters\\cuman_male\\cuman_male_eyes_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_eyes_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_eyes_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_eyes_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_eyes_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_eyes2" texturefile = "gfx\\characters\\cuman_male\\cuman_male_eyes2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_clothes" texturefile = "gfx\\characters\\muslim_male\\muslim_male_clothes.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_turkish_ear" texturefile = "gfx\\characters\\cuman_male\\cuman_male_ears_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_ear_midage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_ears_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_ear_oldage" texturefile = "gfx\\characters\\cuman_male\\cuman_male_ears_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_beard" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_1.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_beard_midage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_2.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_beard_oldage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_beard_3.dds" noOfFrames = 9 norefcount = yes } spriteType = { name = "GFX_turkish_hair" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_1.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_hair_midage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_2.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_hair_oldage" texturefile = "gfx\\characters\\cuman_male\\turkish_male_hair_3.dds" noOfFrames = 14 norefcount = yes } spriteType = { name = "GFX_turkish_headgear" texturefile = "gfx\\characters\\muslim_male\\muslim_male_headgear.dds" noOfFrames = 12 norefcount = yes } # CULTURE_INDEX: 0 = clothes behind, 1 = headgear behind, 2 = clothes, 3 = headgear mid, 4 = clothes infront, 5 = headgear # Seljuk Turks -- Early Turks... Plan on adding more later-era Ottoman styles portraitType = { name = "PORTRAIT_turkishgfx_male" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_clothes_behind:p3:c0" "GFX_turkish_headgear_behind:p5:c1" "GFX_turkish_hair_behind:p1:h:y" "GFX_turkish_beard_behind:p4:h:y" "GFX_turkish_base:p2" "GFX_turkish_neck:d0" "GFX_turkish_cheeks:d4" "GFX_turkish_chin:d1" "GFX_turkish_mouth:d2" "GFX_turkish_eyes:d6" "GFX_turkish_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_nose:d3" "GFX_turkish_clothes:p3:c2" ":p5:c3" "GFX_turkish_ear:d7" "GFX_turkish_beard:p4:h:y" "GFX_turkish_hair:p1:h:y" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } #Black { 10 10 10 } { 125 85 56 } { 255 255 255 } #Light Brown { 20 12 8 } { 78 54 37 } { 255 255 255 } #Dark Brown } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } # middle age portraitType = { name = "PORTRAIT_turkishgfx_male1" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_clothes_behind:p3:c0" "GFX_turkish_headgear_behind:p5:c1" "GFX_turkish_hair_behind_midage:p1:h:y" "GFX_turkish_beard_behind_midage:p4:h:y" "GFX_turkish_base_midage:p2" "GFX_turkish_neck_midage:d0" "GFX_turkish_cheeks_midage:d4" "GFX_turkish_chin_midage:d1" "GFX_turkish_mouth_midage:d2" "GFX_turkish_eyes_midage:d6" "GFX_turkish_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_nose_midage:d3" "GFX_turkish_clothes:p3:c2" ":p5:c3" "GFX_turkish_ear_midage:d7" "GFX_turkish_beard_midage:p4:h:y" "GFX_turkish_hair_midage:p1:h:y" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } #Black { 10 10 10 } { 125 85 56 } { 255 255 255 } #Light Brown { 20 12 8 } { 78 54 37 } { 255 255 255 } #Dark Brown } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } # old age portraitType = { name = "PORTRAIT_turkishgfx_male2" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_clothes_behind:p3:c0" "GFX_turkish_headgear_behind:p5:c1" "GFX_turkish_hair_behind_oldage:p1:h:y" "GFX_turkish_beard_behind_oldage:p4:h:y" "GFX_turkish_base_oldage:p2" "GFX_turkish_neck_oldage:d0" "GFX_turkish_cheeks_oldage:d4" "GFX_turkish_chin_oldage:d1" "GFX_turkish_mouth_oldage:d2" "GFX_turkish_eyes_oldage:d6" "GFX_turkish_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_nose_oldage:d3" "GFX_turkish_clothes:p3:c2" ":p5:c3" "GFX_turkish_ear_oldage:d7" "GFX_turkish_beard_oldage:p4:h:y" "GFX_turkish_hair_oldage:p1:h:y" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 200 200 200 } { 255 255 255 } #Varying shades of gray { 15 8 0 } { 214 210 195 } { 255 255 255 } #Varying shades of gray { 10 10 10 } { 143 134 127 } { 255 255 255 } #Varying shades of gray { 30 22 18 } { 174 161 151 } { 255 255 255 } #Varying shades of gray { 30 22 18 } { 180 170 151 } { 255 255 255 } #Varying shades of gray { 30 22 18 } { 180 170 151 } { 255 255 255 } #Varying shades of gray } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } spriteType = { name = "GFX_turkish_female_clothes_behind" texturefile = "gfx\\characters\\muslim_female\\muslim_female_clothes_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_turkish_female_headgear_behind" texturefile = "gfx\\characters\\msulim_female\\muslim_female_headgear_behind.dds" noOfFrames = 12 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair_behind" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_behind_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair_behind_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_behind_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair_behind_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_behind_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_base" texturefile = "gfx\\characters\\cuman_female\\cuman_female_base_1.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_female_base_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_base_2.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_female_base_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_base_3.dds" noOfFrames = 1 norefcount = yes } spriteType = { name = "GFX_turkish_female_neck" texturefile = "gfx\\characters\\cuman_female\\cuman_female_neck_1.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_female_neck_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_neck_2.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_female_neck_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_neck_3.dds" noOfFrames = 4 norefcount = yes } spriteType = { name = "GFX_turkish_female_cheeks" texturefile = "gfx\\characters\\cuman_female\\cuman_female_cheeks_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_cheeks_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_cheeks_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_cheeks_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_cheeks_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_chin" texturefile = "gfx\\characters\\cuman_female\\cuman_female_chin_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_chin_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_chin_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_chin_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_chin_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_mouth" texturefile = "gfx\\characters\\cuman_female\\cuman_female_mouth_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_mouth_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_mouth_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_mouth_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_mouth_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_nose" texturefile = "gfx\\characters\\cuman_female\\cuman_female_nose_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_nose_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_nose_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_nose_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_nose_3.dds" noOfFrames = 13 norefcount = yes } # spriteType = { # name = "GFX_turkish_female_head" # texturefile = "gfx\\characters\\cuman_female\\cuman_female_head_1.dds" # noOfFrames = 2 # norefcount = yes # } spriteType = { name = "GFX_turkish_female_eyes" texturefile = "gfx\\characters\\cuman_female\\cuman_female_eyes_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_eyes_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_eyes_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_eyes_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_eyes_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_eyes2" texturefile = "gfx\\characters\\cuman_female\\cuman_female_eyes2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_clothes" texturefile = "gfx\\characters\\muslim_female\\muslim_female_clothes.dds" noOfFrames = 16 norefcount = yes } spriteType = { name = "GFX_turkish_female_ear" texturefile = "gfx\\characters\\cuman_female\\cuman_female_ear_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_ear_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_ear_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_ear_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_ear_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_1.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair_midage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_2.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_hair_oldage" texturefile = "gfx\\characters\\cuman_female\\cuman_female_hair_3.dds" noOfFrames = 13 norefcount = yes } spriteType = { name = "GFX_turkish_female_headgear" texturefile = "gfx\\characters\\muslim_female\\muslim_female_headgear.dds" noOfFrames = 12 norefcount = yes } # Seljuk Turks # Turkish Female (uses cuman female) portraitType = { name = "PORTRAIT_turkishgfx_female" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_female_clothes_behind:p3:c0" "GFX_turkish_female_headgear_behind:p5:c1" "GFX_turkish_female_hair_behind:p1:h" "GFX_turkish_female_base:p2" "GFX_turkish_female_neck:d0" "GFX_turkish_female_cheeks:d4" "GFX_turkish_female_chin:d1" "GFX_turkish_female_mouth:d2" "GFX_turkish_female_nose:d3" "GFX_turkish_female_eyes:d6" "GFX_turkish_female_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_female_clothes:p3:c2" ":p5:c3" "GFX_turkish_female_ear:d7" "GFX_turkish_female_hair:p1:h" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_female_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } #Black { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish? { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish { 10 10 10 } { 125 85 56 } { 255 255 255 } #Light Brown #{ 30 22 18 } { 150 90 55 } { 255 255 255 } #Reddish Brown #{ 30 22 18 } { 178 80 41 } { 255 255 255 } #Red { 20 12 8 } { 78 54 37 } { 255 255 255 } #Dark Brown } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } # turkish female midage portraitType = { name = "PORTRAIT_turkishgfx_female1" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_female_clothes_behind:p3:c0" "GFX_turkish_female_headgear_behind:p5:c1" "GFX_turkish_female_hair_behind_midage:p1:h" "GFX_turkish_female_base_midage:p2" "GFX_turkish_female_neck_midage:d0" "GFX_turkish_female_cheeks_midage:d4" "GFX_turkish_female_chin_midage:d1" "GFX_turkish_female_mouth_midage:d2" "GFX_turkish_female_nose_midage:d3" "GFX_turkish_female_eyes:d6" "GFX_turkish_female_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_female_clothes:p3:c2" ":p5:c3" "GFX_turkish_female_ear_midage:d7" "GFX_turkish_female_hair_midage:p1:h" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_female_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 50 50 50 } { 255 255 255 } #Black { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish? { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish { 15 8 0 } { 176 155 108 } { 255 255 255 } #Blondish { 10 10 10 } { 125 85 56 } { 255 255 255 } #Light Brown #{ 30 22 18 } { 150 90 55 } { 255 255 255 } #Reddish Brown #{ 30 22 18 } { 178 80 41 } { 255 255 255 } #Red { 20 12 8 } { 78 54 37 } { 255 255 255 } #Dark Brown } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } # turkish female oldage portraitType = { name = "PORTRAIT_turkishgfx_female2" effectFile = "gfx/FX/portrait.lua" layer = { # GFX_TYPE:[d|p]INDEX:COLOR_LINK:DONT_REFRESH_IF_VALID:CULTURE_INDEX "GFX_character_background:p0" "GFX_turkish_female_clothes_behind:p3:c0" "GFX_turkish_female_headgear_behind:p5:c1" "GFX_turkish_female_hair_behind_oldage:p1:h" "GFX_turkish_female_base_oldage:p2" "GFX_turkish_female_neck_oldage:d0" "GFX_turkish_female_cheeks_oldage:d4" "GFX_turkish_female_chin_oldage:d1" "GFX_turkish_female_mouth_oldage:d2" "GFX_turkish_female_nose_oldage:d3" "GFX_turkish_female_eyes:d6" "GFX_turkish_female_eyes2:d6:e" "GFX_character_blinded_eyes:p10" "GFX_turkish_female_clothes:p3:c2" ":p5:c3" "GFX_turkish_female_ear_oldage:d7" "GFX_turkish_female_hair_oldage:p1:h" ":p3:c4" "GFX_character_scars:p7" "GFX_character_reddots:p8" "GFX_character_boils:p9" "GFX_turkish_female_headgear:p5:c5" "GFX_character_imprisoned:p6" } hair_color_index = 8 hair_color = { # dark, base, highlight { 10 10 10 } { 200 200 200 } { 255 255 255 } { 15 8 0 } { 214 210 195 } { 255 255 255 } { 10 10 10 } { 143 134 127 } { 255 255 255 } { 30 22 18 } { 174 161 151 } { 255 255 255 } { 30 22 18 } { 180 170 151 } { 255 255 255 } { 30 22 18 } { 180 170 151 } { 255 255 255 } } eye_color_index = 9 eye_color = { { 58 109 193} #Blue { 120 74 46 } #Brown { 34 103 36 } #Green { 52 142 184 } #Bright Blue } } spriteType = { name = "PORTRAIT_turkishgfx_child_male" texturefile = "gfx\\characters\\default_son_cuman.tga" noOfFrames = 1 norefcount = yes } spriteType = { name = "PORTRAIT_turkishgfx_child_female" texturefile = "gfx\\characters\\default_daughter_cuman.tga" noOfFrames = 1 norefcount = yes } }