Header: Generates a rural encounter per Traveller rules MaxReps: 1 Set: skillPoints ={1d6} Set: typeDM =0 Set: sizeDM =0 Set: statSTR =0 Set: statDEX =0 Set: statEND =0 Set: statINS =0 Set: statPAC =0 Set: meleeSKI =0 Set: bonusDamage =0 Set: weaponDM =0 Set: armorDM =0 Set: crWeapons =\z Set: tempVar =0 Define: skillList =Athletics([|Coordination|Endurance]) 0, Recon 0, Survival 0 Prompt: Terrain {Clear|Plain|Desert|Hills|Mountain|Forest|Woods|Jungle|Rainforest|Rough|Swamp|Beach|Riverbank|Shallows|Open|Deep} Clear Prompt: Creature Type {Scavenger|Omnivore|Herbivore|Carnivore} Scavenger Table: makeAnimal [Habitat >> Proper]: {$prompt1} [#{$prompt1} moveTable] & Type: & {tempVar==2d6+{$typeDM}} & [when]{tempVar} < 1[do][#{$prompt2} creatureType with 1][else][#{$prompt2} creatureType with {tempVar}][end] & Size: {sizeDM==sizeDM+2d6} [when]{sizeDM} < 1[do]{sizeDM=1}[else]{sizeDM}[end] & Weight: [#{sizeDM} weightTable]\n& Strength: {statSTR==statSTR+[#{sizeDM} strTable]} [when]{statSTR} < 1[do]{statSTR=1}[else]{statSTR}[end] & Dexterity: {statDEX==statDEX+[#{sizeDM} dexTable]} [when]{statDEX} < 1[do]{statDEX=1}[else]{statDEX}[end] & Endurance: {statEND==statEND+[#{sizeDM} enduTable]} [when]{statEND} < 1[do]{statEND=1}[else]{statEND}[end] & Intelligence: [|0|1] & Instinct: {statINS==statINS+2d6} [when]{statINS} < 1[do]{statINS=1}[else]{statINS}[end] & Pack: {statPAC==statPAC+2d6} [when]{statPAC} < 0[do]{statPAC=0}[else]{statPAC}[end]\n& Weapons: & [when]{prompt2} = Omnivore[do]{weaponDM==4}{armorDM==4}[end] & [when]{prompt2} = Carnivore[do]{weaponDM==8}{armorDM==8}[end] & [when]{prompt2} = Herbivore[do]{weaponDM==-6}{armorDM==-6}[end] & [when]{prompt2} = Scavenger[do]{crWeapons=='Teeth and '}[end] & {weaponDM==weaponDM+2d6} [when]{weaponDM} < 1[do]{weaponDM==1}[end] & [#weaponDM weaponTable] {crWeapons} [when not]{crWeapons} = None[do]([#statSTR damTable])[end] & Armor: & {armorDM==armorDM+2d6} [when]{armorDM} < 1[do]{armorDM==1}[end] & [#armorDM armorTable] & Number encountered: [#statPAC packTable]\n& Skills: {skillList}, Melee({crWeapons}) {meleeSKI}& Table: moveTable Type: dictionary Clear: [@clearTable] Plain: [@plainTable] Desert: [@desertTable] Hills: [@hillsTable] Mountain: [@mountainTable] Forest: [@forestTable] Woods: [@woodsTable] Jungle: [@jungleTable] Rainforest: [@rainforestTable] Rough: [@roughTable] Swamp: [@swampTable] Beach: [@beachTable] Riverbank: [@riverbankTable] Shallows: [@shallowsTable] Open: [@openTable] Deep: [@deepTable] Table: clearTable Type: Lookup Roll: 1d6 1-4: Walking {typeDM==3} 5: Walking {sizeDM==2}{typeDM==3} 6: Flying {sizeDM==-6}{typeDM==3} Table: plainTable Type: Lookup Roll: 1d6 1-3: Walking {typeDM==4} 4: Walking {sizeDM==2}{typeDM==4} 5: Walking {sizeDM==4}{typeDM==4} 6: Flying {sizeDM==-6}{typeDM==4} Table: desertTable Type: Lookup Roll: 1d6 1-4: Walking {typeDM==3} 5: Flying {sizeDM==-4}{typeDM==3} 6: Flying {sizeDM==-6}{typeDM==3} Table: hillsTable Type: Lookup Roll: 1d6 1-3: Walking 4: Walking {sizeDM==2} 5: Flying {sizeDM==-4} 6: Flying {sizeDM==-6} Table: mountainTable Type: Lookup Roll: 1d6 1-3: Walking 4: Flying {sizeDM==-2} 5: Flying {sizeDM==-4} 6: Flying {sizeDM==-6} Table: forestTable Type: Lookup Roll: 1d6 1-4: Walking {sizeDM==-4}{typeDM==-4} 5: Flying {sizeDM==-8}{typeDM==-4} 6: Flying {sizeDM==-10}{typeDM==-4} Table: woodsTable Type: Lookup Roll: 1d6 1-5: Walking {sizeDM==-1}{typeDM==-2} 6: Flying {sizeDM==-7}{typeDM==-2} Table: jungleTable Type: Lookup Roll: 1d6 1-4: Walking {sizeDM==-3}{typeDM==-4} 5: Walking {sizeDM==-1}{typeDM==-4} 6: Flying {sizeDM==-9}{typeDM==-4} Table: rainforestTable Type: Lookup Roll: 1d6 1-3: Walking {sizeDM==-2}{typeDM==4} 4: Walking {typeDM==-2} 5: Walking {sizeDM==2}{typeDM==-2} 6: Flying {sizeDM==-8}{typeDM==-2} Table: roughTable Type: Lookup Roll: 1d6 1-3: Walking {typeDM==-3} 4: Walking {sizeDM==-1}{typeDM==-3} 5: Flying {sizeDM==-7}{typeDM==-3} 6: Flying {sizeDM==-9}{typeDM==-3} Table: swampTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==-2}{typeDM==-2} 2: Amphibious {sizeDM==6}{typeDM==-2} 3-4: Walking {sizeDM==4}{typeDM==-2} 5: Flying {typeDM==-2} 6: Flying {sizeDM==-2}{typeDM==-2} Table: beachTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==3}{typeDM==3} 2: Amphibious {sizeDM==4}{typeDM==3} 3-4: Walking {sizeDM==2}{typeDM==3} 5: Flying {sizeDM==-2}{typeDM==3} 6: Flying {sizeDM==-4}{typeDM==3} Table: riverbankTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==-3}{typeDM==1} 2: Amphibious {sizeDM==1}{typeDM==1} 3-5: Walking {sizeDM==1}{typeDM==1} 6: Flying {sizeDM==-5}{typeDM==1} Table: shallowsTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==5}{typeDM==4} 2: Swimming {sizeDM==3}{typeDM==4} 3-4: Swimming {sizeDM==1}{typeDM==4} 5: Flying {sizeDM==-3}{typeDM==4} 6: Flying {sizeDM==-5}{typeDM==4} Table: openTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==2}{typeDM==4} 2: Swimming {typeDM==4} 3: Swimming {sizeDM==-2}{typeDM==4} 4: Swimming {SizeDM==-4}{typeDM==4} 5: Flying {sizeDM==-8}{typeDM==4} 6: Flying {sizeDM==-10}{typeDM==4} Table: deepTable Type: Lookup Roll: 1d6 1: Swimming {sizeDM==10}{typeDM==4} 2: Swimming {sizeDM==8}{typeDM==4} 3: Swimming {sizeDM==6}{typeDM==4} 4: Swimming {SizeDM==4}{typeDM==4} 5: Flying {sizeDM==2}{typeDM==4} 6: Flying {typeDM==4} Table: creatureType Type: Dictionary Scavenger: [#{$1} scavengerTable] Omnivore: [#{$1} omnivoreTable] Herbivore: [#{$1} herbivoreTable] Carnivore: [#{$1} carnivoreTable] Table: scavengerTable Type: Lookup Default: Intimidator {skillList=='Athletics([|Coordination|Endurance]) 0, Persuade 1, Recon 0, Survival 0'} 1: Carrion-Eater {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 1, Survival 0'}{statINS==2} 2: Reducer {statPAC==4} 3: Hijacker {statSTR==2}{statPAC==2} 4: Carrion-Eater {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 1, Survival 0'}{statINS==2} 6: Reducer {statPAC==4} 7: Carrion-Eater {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 1, Survival 0'}{statINS==2} 8: Reducer {statPAC==4} 9: Hijacker {statSTR==2}{statPAC==2} 11: Reducer {statPAC==4} 12: Hijacker {statSTR==2}{statPAC==2} Table: omnivoreTable Type: Lookup Default: Gatherer {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 0, Stealth 1, Survival 0'}{statINS==2} 2: Eater {statEND==4}{statPAC==2} 4: Eater {statEND==4}{statPAC==2} 6-8: Hunter {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 0, Survival 1'}{statINS==2} 10: Eater {statEND==4}{statPAC==2} 11: Hunter {skillList=='Athletics([|Coordination|Endurance]) 0, Recon 0, Survival 1'}{statINS==2} Table: herbivoreTable Type: Lookup Default: Grazer {statINS==2}{statPAC==4} 1-2: Filter {statEND==4} 3-6: Intermittent {statPAC=4} Table: carnivoreTable Type: Lookup Default: Chaser {skillList=='Athletics([|Coordination|Endurance]) 1, Recon 0, Survival 0'}{statDEX==4}{statINS==2}{statPAC==2} 1: Pouncer {skillList=='Athletics([|Coordination|Endurance]) 1, Recon 1, Stealth 1, Survival 0'}{statDEX==4}{statINS==4} 2: Siren {skillList=='Athletics([|Coordination|Endurance]) 0, Deception 0, Recon 0, Survival 0'}{statPAC==-4} 3: Pouncer {skillList=='Athletics([|Coordination|Endurance]) 1, Recon 1, Stealth 1, Survival 0'}{statDEX==4}{statINS==4} 4: Killer {meleeSKI==1} [when]{1d2} = 1[do]{statSTR==4}[else]{statDEX==4}[end] {statINS==4}{statPAC==-2} 5: Trapper {statPAC==-2} 6: Pouncer {skillList=='Athletics([|Coordination|Endurance]) 1, Recon 1, Stealth 1, Survival 0'}{statDEX==4}{statINS==4} 10: Killer {meleeSKI==1} [when]{1d2} = 1[do]{statSTR==4}[else]{statDEX==4}[end] {statINS==4}{statPAC==-2} 12: Siren {skillList=='Athletics([|Coordination|Endurance]) 0, Deception 0, Recon 0, Survival 0'}{statPAC==-4} Table: weightTable Type: Lookup Default: 5000kg 1: 1kg 2: 3kg 3: 6kg 4: 12kg 5: 25kg 6: 50kg 7: 100kg 8: 200kg 9: 400kg 10: 800kg 11: 1600kg 12: 3200kg Table: strTable Type: Lookup Default: {7d6+statSTR} 1: 1 2: 2 3: {1d6+statSTR} 4: {1d6+statSTR} 5: {2d6+statSTR} 6: {2d6+statSTR} 7: {3d6+statSTR} 8: {3d6+statSTR} 9: {4d6+statSTR} 10: {4d6+statSTR} 11: {5d6+statSTR} 12: {6d6+statSTR} Table: dexTable Type: Lookup Default: {1d6+statDEX} 1: {1d6+statDEX} 2: {1d6+statDEX} 3: {2d6+statDEX} 4: {2d6+statDEX} 5: {3d6+statDEX} 6: {4d6+statDEX} 7: {3d6+statDEX} 8: {3d6+statDEX} 9: {2d6+statDEX} 10: {2d6+statDEX} 11: {2d6+statDEX} 12: {1d6+statDEX} Table: enduTable Type: Lookup Default: {7d6+statEND} 1: 1 2: 2 3: {1d6+statEND} 4: {1d6+statEND} 5: {2d6+statEND} 6: {2d6+statEND} 7: {3d6+statEND} 8: {3d6+statEND} 9: {4d6+statEND} 10: {4d6+statEND} 11: {5d6+statEND} 12: {6d6+statEND} Table: weaponTable Type: Lookup Default: {crWeapons==crWeapon+'Thrasher'} {bonusDamage==2} 1: [when not]{prompt2} = Scavenger[do]{crWeapons=='None'}[else]{crWeapons=='Teeth'}[end] 2: {crWeapons=='Teeth'} 3: {crWeapons==crWeapons+'Horns'} 4: {crWeapons==crWeapons+'Hooves'} 5: {crWeapons=='Hooves and Teeth'} 6: {crWeapons=='Teeth'} 7: {crWeapons==crWeapons+'Claws'} {bonusDamage==1} 8: {crWeapons==crWeapons+'Stinger'} {bonusDamage==1} 9: {crWeapons==crWeapons+'Thrasher'} {bonusDamage==1} 10: {crWeapons=='Claws and Teeth'} {bonusDamage==2} 11: {crWeapons==crWeapons+'Claws'} {bonusDamage==2} 12: {crWeapons=='Teeth'} {bonusDamage==2} Table: armorTable Type: Lookup Default: 5 1-3: 0 4-5: 1 6-7: 2 8-9: 3 10-11: 4 Table: damTable Type: Lookup Default:{6+bonusDamage}d6 1-10:{1+bonusDamage}d6 11-20:{2+bonusDamage}d6 21-30:{3+bonusDamage}d6 31-40:{4+bonusDamage}d6 41-50:{5+bonusDamage}d6 Table: packTable Type: Lookup Default: 5d6 0: 1 1-2: 1d3 3-5: 1d6 6-8: 2d6 9-11: 3d6 12-14: 4d6